begintownscript;

variables;

body;

beginstate INIT_STATE;
break;

beginstate START_STATE;
break;

beginstate EXIT_STATE;
break;

beginstate 10;
if(get_flag(2,1) == 0){
message_dialog("This is where the ice goblins sleep. It's cramped, and even colder than the rest of the cave.","");

set_flag(2,1,1);
}
break;

beginstate 11;
if(get_flag(2,2) == 0){
message_dialog("This secret closet is filled with trash that appealed to the Ice Goblin Chief. After digging in it, you find a strange horn.", "");
change_spec_item(0,1);

set_flag(2,2,1);
}
break;
